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Reaching, Expanding Audiences Through Games

By Jay Ankeney, April 14, 2010


Last year’s sessions on video gaming were so successful they are back again at the 2010 NAB Show bigger and better than ever.

Today’s Super Session, “Convergence in Entertainment and Games,” 1 p.m., moderated by Megan Gaiser, president and CEO of HER Interactive, will bring leading figures from the games, film and mobile industry together for an in-depth look at the future of collaboration in entertainment.

Gaiser’s focus will be on how top television properties can grow revenues through games and interactive approaches instead of merely competing with them.

“Producers, networks and even local broadcasters have more opportunities than ever to reach their audience in this expanded landscape of information and media options,” Gaiser said. “Success depends upon your ability to segment, communicate and resonate with customers across seemingly disparate media channels, all while maintaining a strong strategic brand umbrella.”

Panelists Dale Strang, CEO of Viximo; Reto Bodmer, COO of Evolved Games; and Sebastien Halleux, co-founder of Playfish, will share specific examples of their success in blending the best of traditional and interactive entertainment to remain focused on their core product while still leveraging all this new opportunity.

This afternoon’s other gaming sessions can be found as part of the new Broader-casting Conference schedule.

“She’s Got Game: Exploring the Rising Importance and Influence of Women in Interactive Entertainment,” 2 p.m., will herald the fact that women now represent more than 45 percent of the video game marketplace.

Moderator Belinda Van Sickle, president of GameDocs and chairperson of Women in Games International, will lead a panel looking into ways to build franchise brand loyalty and increase profits by tailoring the marketing of games to women.

“Video games are the highest grossing form of entertainment in the world, and the game industry is experiencing a quiet, internal revolution fueled by women inside and outside the business,” Van Sickle said. “This session will increase your understanding of a growing force in video games: women as producers and users.”

Panelists for “She’s Got Game” include Jennifer MacLean, CEO, 38 Games; Kellee Santiago, co-founder and president of That Game Co.; and Megan Gaiser.

“Women are not new to the game industry, but they are an intrinsic part of the re-invention of the playing field,” Van Sickle said. “NAB Show visitors who attend this session will gain insight on the workings of the game industry from some of the field’s most experienced vets who happen to be a part of the biggest revolution in games in years.”

Dale Strang, CEO of Viximo, will lead the session “Global Games: How International Markets Are Playing a Leading Role,” 3:30 p.m., reaching from the massive popularity of casual games in Asia to the latest gaming innovations from the United Kingdom and India.

“Historically, console gaming has a been all about the platforms and the territories,” Strang said, “meaning that, for example, Sony ruled North America with PlayStation while Nintendo did especially well in Japan.

Now, however, everything is proliferating and new platforms for gaming such as cell phones and laptops have increased the global opportunities.”

Strang and his panel, which includes Daniel Kim, CEO of Nexon Games and Sean Malatesta, CEO of IGFUN, will discuss how people can create game franchises on various distribution platforms.

Attendees will discover that today’s games have worldwide audiences and how they can profit from the fact that the latest in gaming’s creative content is coming from many international sources.

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