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Opportunities and Challenges of 3D Sports

By Robin Berger, April 14, 2010

Steve Helmuth

Sports broadcasters and leagues played a role in driving HD adoption. Will the same be true for 3D and mobile video devices?

Top executives from networks and leagues discuss how they are gearing up for 3D at home and the business opportunities related to reaching mobile devices during today’s Super Session “The Business and Technology of Sports Broadcasting: From Mobile Devices to 3-D,” 11:30–12:30 p.m.

The session is produced in partnership with Sports Video Group and sponsored by Level 3 Communications.

“We’ll be bringing together different leagues and networks,” said moderator Ken Kerschbaumer, editorial director of the Sports Video Group. “Our goal is to show different approaches and philosophies towards 3D.”

That, he said, as well as the realities and challenges of current 3D production, and future techniques and opportunities.

Panelists for the session include Ken Aagaard, executive vice president of Operations and Production, CBS Sports; Peter Angell, director of production, Host Broadcast Services; Steve Hellmuth, executive vice president of Operations and Technology, National Basketball Association; George Hoover, chief technology officer, NEP Broadcasting; and Jerry Steinberg, senior vice president of Field Operations, Fox Sports.

The National Basketball Association has been at the forefront of 3D production. It produced stereoscopic versions of its All Star Game in 2007 and 2009 for cinema theaters across the United States, as well as the second game of the 2007 NBA Finals for an audience of 14,000 fans at Cleveland’s Quicken Loans arena.

This year, the NBA took 3D footage of the All Star Game at the Dallas Cowboys Stadium for a feature presentation slated for a later date.

Host Broadcast Services is gearing up for the first 3D broadcast of FIFA’s World Cup soccer tournament in June. According to Kerschbaumer, this endeavor would entail capturing “about 22 games from three to five stadiums.”

Europe’s Sky Sports Channel already showcased a 3D live TV broadcast of an earlier match between Arsenal and Manchester United, shown at nine pubs in the United Kingdom this January.

Fox Sports is currently strategizing how to provide one of the most challenging examples of 3D coverage with its July airing of the first Major League Baseball’s All Star Game in 3D.

“A lot of people think that baseball will be the most difficult sport to produce in 3D because the ball can go any which way,” said Kerschbaumer.

Rounding out the discussion, Kerschbaumer said that NEP’s 3D veteran, George Hoover, would talk about the challenge truck companies face to make their fleets 3D-capable, with a look at what the costs and engineering requirements are for these trucks.

Last year NEP announced the debut of its SS 3D, a one-of-a-kind truck optimized for 3D. It utilizes the FUSION 3D system codeveloped by Pace and James Cameron, the folks behind “Avatar.”

3D-Lensed Audience at 2010 NBA All Star Game, Dallas
“There’s a lot of 3D going on, so we’re going to have a lot of fresh 3D content to discuss and demonstrate,” said Kerschbaumer. “We want to go into best practices for setting up for the events — how to properly set up cameras, the differences between a 2D and 3D sports production — and the potential for an integrated production, where the 2D and 3D units share cameras and production personnel.”

Time permitting, the panel will also discuss mobile devices, he said, noting proven initiatives like NCAA Tournament offerings on the iPhone, streamed NBA video and a World Cup initiative.

“It requires some processing of the signals to make sure that there’s actually a viewable image on a three-by-four-inch screen,” said Kerschbaumer. Despite this, he noted that “You have people talking about producing 3D for movie theaters while delivering the same content to small handheld devices — there’s a wide range there. How do you make an applicable experience for both?”

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