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Omneon Tackles 3D, Workflows

April 12, 2010

Geoff Stedman

Distributing content to an ever-growing list of platforms is key goal for Omneon, which will showcase gear that allows broadcasters to better distribute content across different media distribution outlets.

New solutions from Omneon for this year’s convention include the MediaDeck GX channel playout solution that combines video server playout, graphics and audio processing. A companion system, the ProDrive GX, is a basic channel management application that controls server ingest and playout as well as graphics events.

On the storage front, Omneon is showcasing the MediaGrid active storage system. Integrated with a production server, the MediaGrid enables users to quickly access incoming media during live and nearlive broadcast productions, the company said.

The system can simultaneously support production tools from Adobe, Apple, Avid and EVS. On the show floor, Omneon is showing how the MediaGrid can be used to provide processing power for the Omneon ProXchange to repackage edited content for delivery to other media distribution outlets.

The company’s technologies have been architected to support a wide range of current and future digital media formats and workflows, said Geoff Stedman, senior vice president of marketing and business development for Omneon.

“This forward-looking approach has given us a platform that is already capable of supporting 3D television,” said Stedman.

From a video server perspective, he said, Omneon technologies are able to play back synchronized left and right eye streams to the type of 3D display monitor used in a 3D production environment or to downstream signal processing devices for transmission, he said.

The company is at the convention to show how the Omneon Spectrum server can be used for real-time 3D playback. A scalable server platform for multichannel playout, news, sports highlights and studio production workflows, the Spectrum is being shown with new server components designed to expand the system’s capability to support bandwidth-intensive broadcast environments.

—Susan Ashworth

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